| | Resolution | Frame Rate | |---|---|---| | PC | Native 4K | 60fps | | PS4 / Xbox One | 1080p | 60fps | | PS4 Pro / Xbox One X | Upscaled 4K | 60fps | | Nintendo Switch (Docked) | 1080p | 30fps | | Nintendo Switch (Handheld) | 720p | 30fps |
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Version 1.04 was widely embraced by the Dark Souls community as a necessary foundational patch. By addressing connection lag and map-breaking glitches, the update solidified the remaster as the definitive version for competitive PvP duels and speedrunning categories that rely on stable patch-version environments.
The introduction of weapon-level matchmaking in the remastered edition initially confused the community. Patch 1.04 clarified these invisible brackets, ensuring that high-level "twink" players with fully upgraded weapons could not easily invade low-level players in the Undead Burg. This adjustment restored the intended difficulty curve for newcomers while providing a fairer competitive ground for veteran duelists in Oolacile Township. The Speedrunning Dilemma
Small tweaks often had the biggest impact on gameplay flow. Players no longer had to trudge through the Bone-wheel Skeletons every time they needed to visit ; a new, warpable bonfire was added right next to him. Additionally, the ability to use multiple items at once —like consuming a stack of "Soul of a Brave Warrior"—replaced the tedious one-by-one animation from the original game. Comparing the Generations
In earlier versions of the remaster, the online player-versus-player (PvP) and cooperative matching systems were vulnerable to specific exploits.
Fixes were implemented to prevent players from artificially multiplying covenant items (such as Souvenirs of Reprisal or Sunlight Medallions) through menu-swapping glitches during online sessions.
Patched an exploit where the game's ending sequence could be triggered at the Kiln of the First Flame without actually defeating the boss. Online Stability:
: Fixed a crash that occurred when users accessed PC settings on monitors with locked refresh rates higher than 60Hz.
The patch’s focus on anti-cheat measures and critical bug fixes respects both the co-op and competitive communities that have kept Dark Souls alive for more than a decade. While the confusion with the original game’s 1.04 patch has persisted, understanding the distinction only deepens appreciation for how both updates—one transformative, one preservative—have contributed to Dark Souls ’ enduring legacy.
[Player Client] <---> [Improved Server Handshake] <---> [Target Match] │ └───► Fixed Password Matching Delay └───► Anti-Cheat Packet Validation
The release of Version 1.04 had an immediate, positive effect on the Dark Souls community. Restoring Faith in Lordran's Online Economy