R15 Animation Script Gui Fe Roblox Exploit Top Jun 2026
-- [[ R15 FE ANIMATION GUI SCRIPT ]] -- -- Ensure your character is using the R15 rig before executing. local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local ScrollFrame = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local CloseBtn = Instance.new("TextButton") -- Configure GUI Properties ScreenGui.Name = "R15AnimGui" ScreenGui.Parent = game:GetService("CoreGui") or game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0.35, 0, 0.3, 0) MainFrame.Size = UDim2.new(0, 250, 0, 350) MainFrame.Active = true MainFrame.Draggable = true -- Allows moving the GUI around the screen Title.Name = "Title" Title.Parent = MainFrame Title.BackgroundColor3 = Color3.fromRGB(45, 45, 45) Title.BorderSizePixel = 0 Title.Size = UDim2.new(0, 250, 0, 40) Title.Font = Enum.Font.SourceSansBold Title.Text = "R15 FE Anim Menu" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 18 CloseBtn.Name = "CloseBtn" CloseBtn.Parent = Title CloseBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50) CloseBtn.BorderSizePixel = 0 CloseBtn.Position = UDim2.new(0.85, 0, 0, 0) CloseBtn.Size = UDim2.new(0, 37, 0, 40) CloseBtn.Font = Enum.Font.SourceSansBold CloseBtn.Text = "X" CloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255) CloseBtn.TextSize = 18 ScrollFrame.Name = "ScrollFrame" ScrollFrame.Parent = MainFrame ScrollFrame.Active = true ScrollFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) ScrollFrame.BorderSizePixel = 0 ScrollFrame.Position = UDim2.new(0, 0, 0, 40) ScrollFrame.Size = UDim2.new(0, 250, 0, 310) ScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 500) ScrollFrame.ScrollBarThickness = 6 UIListLayout.Parent = ScrollFrame UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 5) -- Close Button Functionality CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) -- Animation Logic Helper local currentTrack = nil local player = game:GetService("Players").LocalPlayer local function playAnimation(animId) local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or humanoid.RigType ~= Enum.HumanoidRigType.R15 then warn("Please change your avatar rig to R15 to use these animations.") return end -- Stop currently playing custom animation track if it exists if currentTrack then currentTrack:Stop() currentTrack:Destroy() end -- Instantiate and load the new animation local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. tostring(animId) local success, err = pcall(function() currentTrack = humanoid:LoadAnimation(animation) currentTrack:Play() end) if not success then warn("Failed to load animation: " .. tostring(err)) end end -- Stop Button to clear active animations local stopButton = Instance.new("TextButton") stopButton.Size = UDim2.new(0, 230, 0, 35) stopButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70) stopButton.Text = "Stop Animation" stopButton.TextColor3 = Color3.fromRGB(255, 100, 100) stopButton.Font = Enum.Font.SourceSansBold stopButton.TextSize = 16 stopButton.Parent = ScrollFrame stopButton.MouseButton1Click:Connect(function() if currentTrack then currentTrack:Stop() currentTrack:Destroy() currentTrack = nil end end) -- Defining Top Popular R15 Catalog Animations local animations = name = "Ninja Idle", id = 658825148, name = "Zombie Walk", id = 616168472, name = "Mage Cast", id = 707817244, name = "Levitate Idle", id = 616006778, name = "Astronaut Float", id = 891621366, name = "Old School Run", id = 531505044, name = "Werewolf Howl", id = 1012477452, name = "Sneaky Idle", id = 1131513229 -- Generate Buttons Dynamically for _, animData in ipairs(animations) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 230, 0, 35) btn.BackgroundColor3 = Color3.fromRGB(50, 50, 50) btn.Text = animData.name btn.TextColor3 = Color3.fromRGB(240, 240, 240) btn.Font = Enum.Font.SourceSans btn.TextSize = 14 btn.Parent = ScrollFrame btn.MouseButton1Click:Connect(function() playAnimation(animData.id) end) end Use code with caution. Key Requirements for Execution
For R15 avatars, animation scripts use WalkAnim and RunAnim values. For R6, they use Animation1 and Animation2 instead. This is why R6-specific scripts won't work on R15 characters and vice versa.
: Unlike the classic R6 avatar which only has 6 body parts, the R15 rig uses 15 distinct body segments. This allows for much more fluid, realistic, and complex joints and animations.
: Dino walk, floor crawl, insane arms, moon dance, and spinner effects. r15 animation script gui fe roblox exploit top
The scripts listed above have been tested on various executors. Here's a compatibility guide:
Keep animations running seamlessly even while walking or jumping.
When a script is labeled as , it means the script is designed to bypass Roblox’s security measures that usually prevent local changes (made on your computer) from being seen by other players (on the server). An "FE" animation script ensures that everyone in the game can see your custom dances, poses, or glitches. Top Features of High-End Animation GUIs -- [[ R15 FE ANIMATION GUI SCRIPT ]]
Open your executor and click the "Attach" or "Inject" button while the game is running.
Certain GUIs, like the FE Troll Animation GUI , are designed specifically for unusual or disruptive visual effects, such as enlarging the player's avatar or turning it into an SCP creature.
A critical panic button to instantly cease all custom animations if an in-game moderator enters the server. How to Execute R15 Animation Scripts Safely tostring(err)) end end -- Stop Button to clear
: Implementing systems that allow for dynamic animation blending and state machines can create more realistic and varied character movements.
Features like "Torso Flicking" or "Sparks" that utilize character physics to create unique visual glitches.
Use the built-in Roblox Animation Editor or external tools like Blender to design your R15 movements. Once finished, publish the animation to Roblox to generate a unique Asset ID. Step 2: Build the Screen GUI