Fixed "VVL profile swap" errors that randomly broke engine sounds and tests.
Version 4.2.13 includes the "Factory" tycoon mode, which replaced the older, broken campaign. You now manage production lines, factories on different continents, quality control, and marketing budgets.
As with any major alpha update, community feedback was immediate. Following the release, players on the Steam Forums and Official Automation Discourse reported specific Lua errors. This led to subsequent "hotfixes" (like v4.2.20). These patches dealt with nuanced issues such as: Automation - The Car Company Tycoon Game v4.2.13
Do not try to build a supercar in 1946. Start with the , Budget , or Delivery segments. These markets have massive volume, allowing you to generate steady cash flow to fund future research and development. Optimize Factory Tooling
Leo typed back: Now let me go. And patch the game so no one else can get stuck here. Fixed "VVL profile swap" errors that randomly broke
Adjusting factory shifts and tooling costs is more intuitive.
: A fully transparent system breaking down the reliability of every engine and car component. Soft-Body BeamNG Export : A complete rethink of how cars are exported to BeamNG.drive for better crash physics. transfer your .car files from older versions like v4.2 into the latest 2026 Al Rilma Automation - The Car Company Tycoon Game on Steam As with any major alpha update, community feedback
If you are running this specific version, here is what you can expect compared to earlier v4.2 builds:
: An advanced editor lets you mold custom 3D car bodies. You place fixtures such as grilles, headlights, spoilers, and vents, adjusting physical dimensions to match distinct eras of design.
Fixed issues with fixture ray-cast misfires on specific car bodies like "Edgy00s". :