Divides the primary input by the secondary input. 3. Conveyor Belts and Logistics
However, it's worth noting that some players feel the game lacks long-term depth and complexity compared to other games in the genre.
: Each level requires a specific quantity of a target number to be delivered to the Hub. Successful delivery unlocks higher levels and more complex tools. 2. Progression and Strategy
Imagine a factory-building game without ore, circuits, or oil. Beltmatic takes the core loop of automation and distills it down to its most fundamental element: numbers. Developed by Notional Games and released on Steam on March 29, 2024, this unique casual simulation challenges you to build a sprawling, automated empire where the only resource is integers, and your tools are the basic operations of arithmetic. beltmatic
In early levels, you might merge 5 belts of 1 s into one belt. That belt will be dense, but it will slow down because mergers create bottlenecks. The pro strategy is the :
If you’ve ever looked at a complex math equation and thought, "I wish I could build a conveyor belt for that," then
The early game is a gentle introduction. Need a 4? Merge two 2s. Need a 6? Merge a 2 and a 4. This is the "cargo cult" phase, where you drag belts manually and everything fits neatly on one screen. Divides the primary input by the secondary input
Beltmatic is a casual factory-automation game that distills the complex logistics of the "builder" genre into its purest, most mathematical form. Released by Notional Games on March 29, 2024, the game challenges players to extract raw numbers from an infinite map and use conveyor belts to feed them into mathematical operators to produce specific target values. Core Gameplay: Automation Meets Arithmetic
Every level presents a "Shopping List" of numbers you must deliver to a specific hub. For example: Deliver 50 units of "12" and 30 units of "7". If you send a 13 to the 12 delivery, it will be rejected (or clog the system). Precision is mandatory.
: Supplying the exact quantity of a requested number to the Hub increases your player level. Each level unlocks new mathematical operators, improved conveyor speeds, or advanced extraction nodes further out on the map. The Mathematical Arsenal : Each level requires a specific quantity of
If you are just getting started, here are some tips to keep your factory running smoothly:
(Level 1): The foundation of everything. Combine two inputs to get their sum. Multiplier
Error: Running one long belt that loops past every machine. Fix: Use a "Main Bus" architecture. Run parallel lines of your basic numbers (1s, 2s, 3s) down the middle of your base. Branch off (splice) from the bus to feed specific machines, leaving the main line uninterrupted.
and Multipliers (×) handle foundational scaling.