Master Of: Raana Corruption
An overall rating of your home's moral degradation and inequality. High household depravity acts as a passive aura that erodes the purity of the residents inside it over time.
Raana does not buy people—he invests in them. A judge’s nephew gets a no-show job. A journalist’s spouse receives a sudden, unexplained loan. A regulator finds their child admitted to an elite university without an application. These are not bribes; they are . By the time the target realizes they are compromised, their silence has become self-preservation.
If you meant a real “Raana” (e.g., a specific political figure, business executive, or historical actor), please share additional context—name, country, or institution—and I will rewrite this as a factual, sourced analysis.
: Consistently choosing options that prioritize your own power or pleasure at the expense of others’ well-being slowly accumulates points. Strategic Impact master of raana corruption
: Low willpower makes it easier to raise Corruption, as the character is more susceptible to the player's "preaching" and training. Household Stability
Reflects how broken, compliant, or fundamentally changed an NPC is. High corruption usually makes characters more obedient to extreme demands. How to Increase Corruption Levels
or giving the character piercings provides passive or immediate corruption increases. An overall rating of your home's moral degradation
: Unlocks extreme actions, such as the ability to command them to "Strip!" instantly or use heavy bondage equipment. 2. Household Corruption
As an NPC's personal Corruption value increases, their behavior and role within the household change dramatically:
Around the mid-game, the player is approached by a character named Merovin the Indebted. He offers a straightforward deal: turn a blind eye to his smuggling ring in exchange for a permanent +15% boost to tax revenue. Refusing the deal triggers a cascade of "accidents"—granaries burn, trade caravans vanish, and loyalty in three key provinces drops to zero over ten turns. The game does not present these as consequences of refusal; rather, it frames them as random events. A judge’s nephew gets a no-show job
In the world of Masters of Raana Corruption is a core mechanic that measures a character's inclination toward depravity, humiliation, and kinky behavior. It functions on three distinct levels: Individual NPC Corruption
As of the latest patch (version 2.3, "The Gilded Cage"), nothing has been fixed. Millions of players continue to exploit the Scrivener’s Fee, take Merovin’s deal, and mock those who try to play clean. The throne of Raana remains tarnished, its master forever compromised.
: Many late-game and character-specific storylines require a minimum corruption threshold to trigger.
Engaging in, or forcing, sexual acts that are considered "depraved" by the game's standards will raise an NPC's corruption level.