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Radical Red 3.1 Changelog |verified| Info

Resolved a visual glitch causing Paldean sprites to clip through the UI during evolutionary screens.

: Improved the accuracy of the DexNav when hunting for specific Gen 9 hidden abilities. Minimal Grinding Mode

The DexNav interface receives stability improvements. Splitting water encounters from grass encounters on paths like Route 12 no longer crashes the UI. The integrated Poké Vial now automatically refills when interacting with any healing machine or Nurse Joy clone in safehouses. Battle Engine Fixes

: Learnset, ability, and species randomizers were fully enabled for Hardcore and Restricted modes. Legends: Arceus Moves : Signature moves like Ceaseless Edge Mountain Gale were added with balance adjustments. Ho-Oh's New Ability : Ho-Oh received a custom ability, Phoenix Down , which revives it once per battle with partial HP. 3. Visual and Quality of Life (QoL) Updates

If you want to tailor your team around these updates, tell me: What you chose If you are playing on Normal or Hardcore difficulty Whether you have Minimal Grinding Mode (MGM) enabled radical red 3.1 changelog

Hazard removal options for players are slightly more restricted in the early game. Comprehensive Pokémon Stat & Ability Changes

: Permanently removes active turn-counters for Reflect and Light Screen status fields within the detailed battle overview tool. This elimination entirely fixes the erratic color palette crashing bugs caused by the updated move interface layout. Early Utility Additions :

Gained the secondary Dark typing and access to Flare Blitz, expanding its coverage significantly. Signature Move Redistributions

Ability descriptions now take up two lines, providing more detailed and precise information about what they do. 4. UI and Quality-of-Life Improvements Resolved a visual glitch causing Paldean sprites to

: The transformation sequence now triggers seamlessly upon switching out via Flip Turn , correcting a v3.0 priority bracket bug.

Competitive balance remains a core pillar of the Radical Red ecosystem. Version 3.1 shifts specific learnsets to regulate early-game pacing while fine-tuning the battle information engine:

Radical Red has always been about modernizing the Gen 3 experience, and the 3.1 update took this philosophy further by reducing the "grind" that plagues many RPGs.

Gained the Fairy/Ground typing and Serene Grace , making it a fantastic user of Scorching Sand (burns) or Moonblast (special defense drops). Splitting water encounters from grass encounters on paths

: Hail mechanics are completely replaced by Snow, providing the hard 1.5x Defense boost to Ice-type Pokémon across all major fights. 🎒 Item & Economy Patches

: Updates custom animations for Mega Evolution sequences, Frostbite status triggers, and a wide variety of combat moves.

: Items like the Upgrade , Electirizer , and Magmarizer were changed from evolution items to powerful held items for Porygon-Z , Electivire , and Magmortar respectively. 4. Quality of Life (QoL) Improvements

: Players can now see exact Stat Product calculations in the summary screen for competitive analysis.

Version 3.1 introduces true dynamic randomization, liberating variety across all species.