Get it now.
Download Blek on the App Store
Blue-Red-Black

Shadow Of The Tomb Raider Interactive Map ❲Full Version❳

Locked boxes containing high-value artifacts and outfit pieces. They require the Lockpick tool to open. Challenges

Shadow of the Tomb Raider , the story follows Lara Croft as she travels through the tropical regions of South America . After accidentally triggering a Mayan apocalypse

The largest hub in the game, featuring dozens of side quests, challenges, and NPCs. An interactive map is essential here to find all the elusive documents and murals hidden in the dense, vertical architecture. 2. Peruvian Jungle & Cozumel shadow of the tomb raider interactive map

The largest area in the game, requiring multiple visits to find all secrets like Archivist Maps Explorer Backpacks Mission of San Juan

The world of Shadow of the Tomb Raider is divided into several distinct hubs, each filled with its own unique challenges and collectibles: After accidentally triggering a Mayan apocalypse The largest

Initial areas that set the tone. Using a map early helps you track down early-game backpacks that reveal the locations of survival caches. 3. Cenote, Porvenir Oil Fields, & San Juan

The introductory, linear segment. While short, it contains several hidden treasures and a challenge that are easily missed before the flood sequence occurs. 2. Peruvian Jungle Peruvian Jungle & Cozumel The largest area in

High-reward puzzle chambers that unlock unique skills. The map shows the entrance location and the puzzle interior.

An interactive map is the most efficient tool for tracking your progress and uncovering every secret. This comprehensive guide explains how to use interactive maps to achieve a 100% completion rating, conquer every challenge, and find every hidden treasure. Why You Need an Interactive Map

The interactive map doesn’t play the game for you — you still have to navigate Lara through treacherous cliffs, solve the tomb puzzles, and fight off Trinity soldiers. But it does save you from the frustration of sweeping the same screen for the 45th time trying to find that last relic.

What makes the concept of an "interactive map" so powerful in Shadow of the Tomb Raider is how the game's internal systems work. The map isn't static; it evolves as you play.

Press-Icon

"One of the greatest joys of Blek is experimenting with your approach."

~ Kyle VanHemert, Wired

"The game looks like modern art and plays extraordinarily well."

~ The New York Times

"The Most Brilliant iPad Game I've Played All Year."

~ Mike Fahey, Kotaku

"More than any game I encountered this year, Blek captures the spirit of play."

~ Joshua Rothman, The New Yorker

"Blek is a thing of elegant, intuitive beauty"

~ Edge-Online.com

"Stroke of genius"

~ John Polson, IndieGames.com

"Beautfiul minimalist puzzle game"

~ Carter Dotson, 148apps.com

"Utterly, utterly brilliant"

~ Chris Priestman, Indiestatik.com

"It's a wonderful experience"

~ Harry Slater, PocketGamer.co.uk

"Mystically entertaining"

~ Christine Chan, AppAdvice.com

Blue-Red-Detonator

Play our new game FROST

Send us an email

or write us a letter:

kunabi brother
Museumsplatz 1/1/2
Austria - 1070 Vienna

Kunabi Brother Logo