Open the ( Ctrl + H ) and the Graphics View ( Ctrl + G ). Position them side-by-side. The Hierarchy View is your map; the Graphics View is your canvas.
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In the Attributes panel for the LOD, define the and Switch Out distances (e.g., Switch In: 0 , Switch Out: 1000 meters). Place your detailed tower model under this LOD node. presagis creator tutorial
In the Hierarchy View, right-click the root node and select . Name it Control_Tower_GRP .
A visually stunning model is useless in a simulator if it drops the frame rate. Follow these hard optimization rules:
Precision is crucial.Set up your working units by navigating to .Choose metric or imperial units to match your project specifications.Enable grid snapping to lock vertices exactly to spatial measurements. 3. Step-by-Step Guide to Creating Your First Model Open the ( Ctrl + H ) and the Graphics View ( Ctrl + G )
The most helpful "story" for new users is the shift in mindset from traditional artistic modeling (like in Blender or Maya) to hierarchical database management
Displays and allows editing of attributes for the currently selected node.
Use , Mesh , Sphere , Box tools. Key hotkeys: user wants a long article about "presagis creator tutorial"
Here are some advanced techniques to take your Presagis Creator skills to the next level:
Set your coordinate system (e.g., Geodetic or Flat Earth depending on your target engine). Step 2: Establish the Tree Structure
Choose a mapping type. For a flat wall, select (Planar mapping).
A model without texture is just a grey block.
Alternates visibility between child nodes (e.g., switching a vehicle model from "Damaged" to "Destroyed").