Reshade Rtgi 0361 Extra Quality Page
To use SophiaG, look for the optimizer selection dropdown in the RTGI shader's configuration panel. Additionally, increase the quality presets for both and Specular GI to their maximum levels. This combination will produce the most realistic bounce lighting, ambient occlusion, and reflections.
For gamers looking to breathe new life into older titles, the "extra quality" configuration using the SophiaG optimizer offers some of the most realistic lighting available outside of native ray tracing. Whether you are exploring the wastelands of Fallout or the streets of Cyberpunk 2077 , RTGI can transform your visual experience. As Marty McFly continues to develop his shaders, including splitting diffuse and specular components into separate modules and working on path-traced volumetric fog, the future of ReShade ray tracing remains incredibly bright.
Choose the appropriate rendering API (DirectX 11, DirectX 12, or Vulkan).
For the RTGI community, "extra quality" means going beyond the default settings. It means fine-tuning the shader to achieve maximum visual fidelity—richer global illumination, smoother temporal stability, and higher ray counts—often with custom presets designed specifically for this version. This article will show you exactly how to achieve that.
Go to the official ReShade website and download the latest ReShade installer (version 5.0 or higher). reshade rtgi 0361 extra quality
The most significant factor separating standard RTGI from the "Extra Quality" moniker is the introduction of new sampling algorithms. According to the developer's massive update for the RTGI shader, users can now choose from two general-purpose gradient descent optimizers: and SophiaG .
: The most immediate benefit is the increased realism of the game's lighting. With Extra Quality enabled, the lighting effects become more nuanced and detailed, making the game world feel more alive.
While RTGI 0.3.6.1 offers significant improvements over previous versions, there are still ways to optimize it for extra quality. Here are some tips to help you get the most out of ReShade RTGI:
Run the installer and select your game's main executable file. To use SophiaG, look for the optimizer selection
Better compatibility with game engines, preventing light leaking through solid walls. Hardware Requirements and Performance Impact
Light now realistically bleeds from colorful surfaces onto surrounding objects. A bright red wall will cast a soft, warm glow onto a white floor next to it.
Ray tracing has become a benchmark for visual fidelity in modern gaming, but not every title comes with hardware-accelerated ray tracing built in. For those looking to add dynamic, realistic lighting to older or unsupported games, shader has become an essential tool. Among the various versions, the 0.36.1 beta holds a special place in the modding community, often paired with the "extra quality" setting to deliver stunning visual results.
Extract the qquint folder containing the shaders and textures into your game’s directory under reshade-shaders/Shaders and reshade-shaders/Textures . For gamers looking to breathe new life into
Imagine playing your favorite older game—a classic from 2010 with flat, lifeless lighting. Suddenly, shadows bounce light realistically, colors are more natural, and the world feels truly alive.
| Setting | Recommended Value (Extra Quality) | Explanation | | :--- | :--- | :--- | | | SophiaG | This is the most crucial setting. As mentioned, SophiaG sacrifices convergence speed for higher quality minima, leading to superior lighting. | | Number of Rays | 6 - 10 | Controls the number of sample rays per pixel. Higher values drastically reduce noise and flicker but have a linear performance cost. | | Number of Steps per Ray | 32 - 64 | Controls the precision of each ray. Higher steps prevent light leaks and improve contact shadows. Start high and lower until fine details remain stable. | | Ray Length | 0.50 - 1.00 | Determines how far rays travel. Longer rays capture more global illumination (color bouncing) but can lead to off-screen artifacts if too high. | | Z-Thickness | 0.25 - 0.50 | A critical parameter that informs the shader about the thickness of objects. Incorrect values can cause dark halos or faint lighting. | | Resolution Scale | Half-Rate or Quarter-Rate | For "Extra Quality" on high-end GPUs, Half-Rate is often the best compromise. Setting it to Quarter-Rate can help with performance on lower-end cards. | | Display Depth | Disabled | This is a debugging tool that shows the depth buffer. Make sure it's off to see the RTGI effect. |
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