The was released in late 2020 as a refined version of the beta, focusing on the following "fixes":
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Games leveraging Temporal Anti-Aliasing (TAA) frequently clashed with raw screen-space ray tracing, resulting in terrible smearing artifacts when moving the camera quickly. The developer implemented a specialized blur-filter workaround to smooth noise profiles between individual frames. The 0.17.0.2 release adjusted this filtering layer to minimize texture degradation while preserving the anti-flicker benefits. Technical Comparison: 0.16.x Era vs. 0.17.0.2 Fixed Performance & Visual Metric Legacy RTGI (0.16.x / Early 0.17) RTGI 0.17.0.2 (Fixed Release) Frequent flickering in hyper-bright regions. Stably integrated luminance mapping. TAA Ghosting Heavy trail artifacts during fast panning. Filtered, clean temporal accumulation. Depth Inversion Bugs rtgi 01702 release fixed
+--------------------------------------------------------------------------+ | RTGI 0.17.0.2 ENGINE | | | | [Ray Length] --------> Defines distance a light photon will travel. | | [Ray Steps] ---------> Controls precision density of the reflection. | | [Z-Thickness] -------> Prevents light from leaking through thin walls. | | | +--------------------------------------------------------------------------+
I can provide specific preprocessor values or game settings to fix it! Share public link The was released in late 2020 as a
The latest release of RTGI 01702 promises to address the issues mentioned above and more. According to the official release notes, the update includes:
One of the biggest changes is . The update allows users to choose between two different gradient descent optimizers: "Newton," which offers faster convergence for lower-quality settings, and "SophiaG," which has slower convergence but achieves higher-quality minima. Stably integrated luminance mapping
Many game engines process depth reversed or upside down compared to standard shaders.