A “verified” add‑on usually means:
And for the manifest.json :
. There is no single, verified tool that can automatically "convert" the code of a Java mod into a Bedrock addon. Microsoft Learn how+to+convert+jar+to+mcaddon+verified
Because you cannot copy Java code ( .class files) into Bedrock, you must manually define what the blocks or items do using Bedrock's JSON format. For example, if your Java mod added a custom sword, you must create a JSON file inside MyMod_Behavior_Pack/items/custom_sword.json that looks like this:
Is there a magic "Convert" button? No. Can it be done? Yes, but it requires manual work. A “verified” add‑on usually means: And for the
If you are converting a Java resource pack or specific custom model data, the GeyserMC PackConverter (Thunder) can handle the conversion. You simply run the JAR, select your pack, and click convert.
Once your folder contains the valid Bedrock structure ( manifest.json , pack_icon.png , and your folders like textures or models ), you are ready to build the final file. Select all items your root development folder. Right-click and compress them into a .zip file . For example, if your Java mod added a
"format_version": 2, "header": "name": "Converted Java Pack - Behaviors", "description": "Converted from original JAR mod", "uuid": "[GENERATE A THIRD UNIQUE UUID HERE]", "version": [1, 0, 0], "min_engine_version": [1, 20, 0] , "modules": [
Once you have learned how to convert JAR to MCADDON verified for your own use, you might want to share it on sites like MCPEDL or CurseForge. To be "verified" by these communities:
the .jar file and rename the extension from .jar to .zip .