Reshade Rtgi 0.36.1 !!top!! Jun 2026

Adjust the slider. Lower values reduce noise but increase ghosting behind moving objects. Find a middle ground around 0.40 . 3. Material Properties

High values completely eliminate noise but introduce a ghosting trail behind moving objects. Keep it around 0.85 for the best balance. Next-Gen Features

—the data the game uses to track how far objects are from the camera. The results are often transformative: Dynamic Lighting Reshade Rtgi 0.36.1

For users with the most powerful systems, 0.36.1 introduced an entirely new shader: path-traced volumetric fog. Originally created as a "ground truth" reference, Gilcher was so impressed with the result that he decided to release a full path-traced version for beta testing. This effect simulates light interacting with atmospheric particles in a physically accurate way, creating stunningly realistic fog, mist, and light beams. As you might expect, this is the most demanding feature of the update, and it's recommended for use primarily for screenshots rather than active gameplay.

: The game health bar, mini-map, or text menus look distorted or cast weird shadows. Adjust the slider

Lower the Temporal Blending factor or ensure your game's native anti-aliasing (like TAA) isn't clashing with the shader. Issue 3: Shader Looks Completely Black or Flat The depth buffer is not being read by ReShade.

Performance impact is not uniform across all settings. The most costly parameters are: Next-Gen Features —the data the game uses to

To use RTGI 0.36.1 effectively, your setup must meet these criteria: ReShade Installed

If you want, I can provide a short per-game preset recommendation (pick a game and your GPU).

The 0.36.1 version of ReShade RTGI comes as a significant update, boasting several improvements over its predecessors. This version focuses on providing more accurate lighting, reducing artifacts, and enhancing performance. Key features and improvements include: